godot/scene
Rémi Verschelde e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
..
2d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
3d Allow offset and unit_offset to be set higher than one loop 2019-01-03 17:32:20 +01:00
animation AnimationNodeTransition name begins from 0 2019-01-09 14:44:41 +09:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gui Update IME text only for focused input controls. 2019-01-08 22:52:56 +02:00
main Fix strip out spaces while generating serial number for node name 2019-01-08 22:37:45 +09:00
resources Fix font kerning 2019-01-05 09:44:47 +09:00
register_scene_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub