mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
52 lines
2.5 KiB
XML
52 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="KinematicCollision2D" inherits="Reference" version="4.0">
|
|
<brief_description>
|
|
Collision data for [KinematicBody2D] collisions.
|
|
</brief_description>
|
|
<description>
|
|
Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
|
|
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="collider" type="Object" setter="" getter="get_collider">
|
|
The colliding body.
|
|
</member>
|
|
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
|
|
The colliding body's unique instance ID. See [method Object.get_instance_id].
|
|
</member>
|
|
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
|
|
The colliding body's metadata. See [Object].
|
|
</member>
|
|
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
|
|
The colliding body's shape.
|
|
</member>
|
|
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
|
|
The colliding shape's index. See [CollisionObject2D].
|
|
</member>
|
|
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
|
|
The colliding object's velocity.
|
|
</member>
|
|
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
|
|
The moving object's colliding shape.
|
|
</member>
|
|
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
|
|
The colliding body's shape's normal at the point of collision.
|
|
</member>
|
|
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
|
|
The point of collision, in global coordinates.
|
|
</member>
|
|
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
|
|
The moving object's remaining movement vector.
|
|
</member>
|
|
<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
|
|
The distance the moving object traveled before collision.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|