godot/core/os
Hugo Locurcio 1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
..
keyboard.cpp Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
keyboard.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
main_loop.cpp
main_loop.h
memory.cpp
memory.h
midi_driver.cpp
midi_driver.h
mutex.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
mutex.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
os.cpp Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
os.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
pool_allocator.cpp SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
pool_allocator.h
rw_lock.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
SCsub
semaphore.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
spin_lock.h
thread_safe.h
thread.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
thread.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
threaded_array_processor.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
time.cpp Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
time.h