godot/core/math
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
a_star.cpp AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
a_star.h AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
audio_frame.cpp
audio_frame.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00