godot/drivers
Hugo Locurcio e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.

This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
2022-02-04 16:41:08 +01:00
..
alsa Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
alsamidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
coreaudio Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
coremidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
png Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pulseaudio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix [Net] Simplify IP resolution code, fix caching. 2022-01-29 01:56:36 +01:00
vulkan simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
wasapi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
windows [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00
winmidi Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
xaudio2 Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_driver_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00