godot/drivers/gles3
Hugo Locurcio 92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
..
shaders
rasterizer_array.h
rasterizer_asserts.h
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_batcher.h
rasterizer_canvas_gles3.cpp Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
rasterizer_gles3.h
rasterizer_platforms.h
rasterizer_scene_gles3.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_scene_gles3.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_storage_common.h
rasterizer_storage_gles3.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rasterizer_storage_gles3.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub
shader_compiler_gles3.cpp Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
shader_compiler_gles3.h
shader_gles3.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
shader_gles3.h
texture_loader_gles3.cpp
texture_loader_gles3.h