mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
a4005221f5
[ci skip]
152 lines
5.0 KiB
XML
152 lines
5.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MultiMesh" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Provides high performance mesh instancing.
|
|
</brief_description>
|
|
<description>
|
|
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
|
|
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
|
|
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
|
|
Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_aabb" qualifiers="const">
|
|
<return type="Rect3">
|
|
</return>
|
|
<description>
|
|
Return the visibility Rect3.
|
|
</description>
|
|
</method>
|
|
<method name="get_color_format" qualifiers="const">
|
|
<return type="int" enum="MultiMesh.ColorFormat">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_instance_color" qualifiers="const">
|
|
<return type="Color">
|
|
</return>
|
|
<argument index="0" name="instance" type="int">
|
|
</argument>
|
|
<description>
|
|
Get the color of a specific instance.
|
|
</description>
|
|
</method>
|
|
<method name="get_instance_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Return the amount of instances that is going to be drawn.
|
|
</description>
|
|
</method>
|
|
<method name="get_instance_transform" qualifiers="const">
|
|
<return type="Transform">
|
|
</return>
|
|
<argument index="0" name="instance" type="int">
|
|
</argument>
|
|
<description>
|
|
Return the transform of a specific instance.
|
|
</description>
|
|
</method>
|
|
<method name="get_mesh" qualifiers="const">
|
|
<return type="Mesh">
|
|
</return>
|
|
<description>
|
|
Return the [Mesh] resource drawn as multiple instances.
|
|
</description>
|
|
</method>
|
|
<method name="get_transform_format" qualifiers="const">
|
|
<return type="int" enum="MultiMesh.TransformFormat">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_color_format">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="format" type="int" enum="MultiMesh.ColorFormat">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_instance_color">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="instance" type="int">
|
|
</argument>
|
|
<argument index="1" name="color" type="Color">
|
|
</argument>
|
|
<description>
|
|
Set the color of a specific instance.
|
|
</description>
|
|
</method>
|
|
<method name="set_instance_count">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="count" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the amount of instances that is going to be drawn. Changing this number will erase all the existing instance transform and color data.
|
|
</description>
|
|
</method>
|
|
<method name="set_instance_transform">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="instance" type="int">
|
|
</argument>
|
|
<argument index="1" name="transform" type="Transform">
|
|
</argument>
|
|
<description>
|
|
Set the transform for a specific instance.
|
|
</description>
|
|
</method>
|
|
<method name="set_mesh">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="mesh" type="Mesh">
|
|
</argument>
|
|
<description>
|
|
Set the [Mesh] resource to be drawn in multiple instances.
|
|
</description>
|
|
</method>
|
|
<method name="set_transform_format">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="format" type="int" enum="MultiMesh.TransformFormat">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="color_array" type="PoolColorArray" setter="_set_color_array" getter="_get_color_array">
|
|
</member>
|
|
<member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
|
|
</member>
|
|
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
</member>
|
|
<member name="transform_array" type="PoolVector3Array" setter="_set_transform_array" getter="_get_transform_array">
|
|
</member>
|
|
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="TRANSFORM_2D" value="0">
|
|
</constant>
|
|
<constant name="TRANSFORM_3D" value="1">
|
|
</constant>
|
|
<constant name="COLOR_NONE" value="0">
|
|
</constant>
|
|
<constant name="COLOR_8BIT" value="1">
|
|
</constant>
|
|
<constant name="COLOR_FLOAT" value="2">
|
|
</constant>
|
|
</constants>
|
|
</class>
|