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animated_sprite_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
animated_sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
area_2d.cpp
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area_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
audio_stream_player_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Rename Control margin to offset
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2020-12-23 06:25:56 +00:00 |
camera_2d.h
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Rename Control margin to offset
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2020-12-23 06:25:56 +00:00 |
canvas_group.cpp
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_group.h
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_modulate.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
cpu_particles_2d.h
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
gpu_particles_2d.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
gpu_particles_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
joints_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
joints_2d.h
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Check joint nodes and generate configuration warning messages.
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2020-11-25 20:53:19 +00:00 |
light_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
light_2d.h
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doc: Sync classref with current source + fixup some bindings
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2020-11-04 15:38:26 +01:00 |
light_occluder_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
light_occluder_2d.h
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Implement signed distance fields for 2D shaders
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2020-11-26 10:49:50 -03:00 |
line_2d.cpp
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Fixup ColorRamp to Gradient renames
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2020-10-25 18:32:44 +02:00 |
line_2d.h
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line_builder.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
line_builder.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
mesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
multimesh_instance_2d.h
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navigation_2d.cpp
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navigation_2d.h
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navigation_agent_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_agent_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_obstacle_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_region_2d.h
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node_2d.cpp
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
node_2d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
parallax_layer.h
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path_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
path_2d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
physics_body_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
physics_body_2d.h
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Remove RigidBody weight property
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2020-11-27 17:39:20 +00:00 |
polygon_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
polygon_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
position_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
position_2d.h
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ray_cast_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
skeleton_2d.h
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sprite_2d.cpp
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Refactor pixel snapping.
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2020-10-30 08:57:32 -03:00 |
sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
tile_map.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
tile_map.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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