godot/thirdparty/misc
Tomasz Chabora 900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
..
patches Fix STL to Godot type convertion of polypartition 2021-05-21 17:24:32 +08:00
clipper-exceptions.patch
clipper.cpp
clipper.hpp
cubemap_coeffs.h
easing_equations.cpp Complete rewrite of Tweens 2021-06-19 12:08:50 +02:00
fastlz.c
fastlz.h
ifaddrs-android.cc
ifaddrs-android.h
mikktspace.c
mikktspace.h
open-simplex-noise-LICENSE
open-simplex-noise-no-allocate.patch
open-simplex-noise.c
open-simplex-noise.h
pcg.cpp
pcg.h
polypartition.cpp Fix STL to Godot type convertion of polypartition 2021-05-21 17:24:32 +08:00
polypartition.h Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
r128.c
r128.h r128: Update to upstream 1.4.4, fixes warnings 2021-01-08 13:56:21 +01:00
smaz.c
smaz.h
smolv.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
smolv.h Implement shader caching 2021-05-31 10:13:09 +02:00
stb_rect_pack.h
stb_vorbis.c
stb_vorbis.h
yuv2rgb.h