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37 lines
1.7 KiB
XML
37 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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A node that controls how the object faces the camera to be used within the visual shader graph.
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</brief_description>
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<description>
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The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1">
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Controls how the object faces the camera. See [enum BillboardType].
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</member>
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<member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false">
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If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
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</member>
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</members>
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<constants>
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<constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType">
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Billboarding is disabled and the node does nothing.
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</constant>
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<constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType">
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A standard billboarding algorithm is enabled.
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</constant>
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<constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType">
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A billboarding algorithm to rotate around Y-axis is enabled.
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</constant>
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<constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType">
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A billboarding algorithm designed to use on particles is enabled.
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</constant>
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<constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType">
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Represents the size of the [enum BillboardType] enum.
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</constant>
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</constants>
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</class>
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