mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
||
<class name="SubViewportContainer" inherits="Container" version="4.0">
|
||
<brief_description>
|
||
Control for holding [SubViewport]s.
|
||
</brief_description>
|
||
<description>
|
||
A [Container] node that holds a [SubViewport], automatically setting its size.
|
||
[b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
|
||
</description>
|
||
<tutorials>
|
||
</tutorials>
|
||
<members>
|
||
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
|
||
If [code]true[/code], the sub-viewport will be scaled to the control's size.
|
||
</member>
|
||
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
|
||
Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
|
||
For example, a 1280×720 sub-viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
|
||
[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
|
||
</member>
|
||
</members>
|
||
</class>
|