mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
14 lines
961 B
XML
14 lines
961 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PointMesh" inherits="PrimitiveMesh" version="4.0">
|
|
<brief_description>
|
|
Mesh with a single Point primitive.
|
|
</brief_description>
|
|
<description>
|
|
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
|
|
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the variable [member BaseMaterial3D.point_size].
|
|
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|