mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventScreenTouch" inherits="InputEventFromWindow" version="4.0">
|
|
<brief_description>
|
|
Input event type for screen touch events.
|
|
(only available on mobile devices)
|
|
</brief_description>
|
|
<description>
|
|
Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
|
|
</description>
|
|
<tutorials>
|
|
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
|
|
The touch index in the case of a multi-touch event. One index = one finger.
|
|
</member>
|
|
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
|
|
The touch position, in screen (global) coordinates.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
|
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
|
|
</member>
|
|
</members>
|
|
</class>
|