godot/scene
Mark Kuo e435d57758 VideoPlayer: fix possible race condition
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
2020-06-29 13:01:54 +10:00
..
2d
3d Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work. 2020-06-27 16:32:11 +02:00
animation
audio
debugger
gui VideoPlayer: fix possible race condition 2020-06-29 13:01:54 +10:00
main Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
resources Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub