mirror of
https://github.com/godotengine/godot.git
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1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
13 lines
341 B
Python
13 lines
341 B
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_lightmapper_rd = env_modules.Clone()
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env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
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env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
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env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
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# Godot source files
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env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
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