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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
/*************************************************************************/
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/* test_io.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_io.h"
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#ifdef MINIZIP_ENABLED
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#include "core/project_settings.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/dir_access.h"
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#include "os/main_loop.h"
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#include "os/os.h"
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#include "print_string.h"
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#include "scene/resources/texture.h"
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#include "io/file_access_memory.h"
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namespace TestIO {
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class TestMainLoop : public MainLoop {
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bool quit;
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public:
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virtual void input_event(const InputEvent &p_event) {
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}
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virtual bool idle(float p_time) {
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return false;
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}
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virtual void request_quit() {
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quit = true;
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}
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virtual void init() {
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quit = true;
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}
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virtual bool iteration(float p_time) {
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return quit;
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}
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virtual void finish() {
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}
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};
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MainLoop *test() {
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print_line("this is test io");
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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da->change_dir(".");
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print_line("Opening current dir " + da->get_current_dir());
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String entry;
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da->list_dir_begin();
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while ((entry = da->get_next()) != "") {
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print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir()));
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};
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da->list_dir_end();
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RES texture = ResourceLoader::load("test_data/rock.png");
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ERR_FAIL_COND_V(texture.is_null(), NULL);
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ResourceSaver::save("test_data/rock.xml", texture);
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print_line("localize paths");
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print_line(ProjectSettings::get_singleton()->localize_path("algo.xml"));
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print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml"));
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print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml"));
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print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml"));
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{
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FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
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int len = z->get_len();
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Vector<uint8_t> zip;
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zip.resize(len);
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z->get_buffer(&zip[0], len);
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z->close();
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memdelete(z);
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FileAccessMemory::register_file("a_package", zip);
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FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
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FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
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print_line("archive test");
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};
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print_line("test done");
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return memnew(TestMainLoop);
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}
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} // namespace TestIO
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#else
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namespace TestIO {
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MainLoop *test() {
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return NULL;
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}
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} // namespace TestIO
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#endif
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