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The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds |
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.. | ||
editor | ||
config.py | ||
godot_navigation_server.cpp | ||
godot_navigation_server.h | ||
nav_base.h | ||
nav_link.cpp | ||
nav_link.h | ||
nav_map.cpp | ||
nav_map.h | ||
nav_region.cpp | ||
nav_region.h | ||
nav_rid.h | ||
nav_utils.h | ||
navigation_mesh_generator.cpp | ||
navigation_mesh_generator.h | ||
register_types.cpp | ||
register_types.h | ||
rvo_agent.cpp | ||
rvo_agent.h | ||
SCsub |