godot/core/string
Rémi Verschelde 58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
..
char_range.inc [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
char_utils.h [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
locales.h HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
node_path.cpp
node_path.h
optimized_translation.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
optimized_translation.h
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_po.cpp
translation_po.h
translation.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
translation.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
ucaps.h
ustring.cpp Merge pull request #64268 from timothyqiu/is-finite 2022-10-11 09:25:46 +02:00
ustring.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00