mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
45af29da80
* Intended to replace RBSet in most cases. * Optimized for iteration speed
112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* static_raycaster.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef STATIC_RAYCASTER_H
|
|
#define STATIC_RAYCASTER_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
|
|
#if !defined(__aligned)
|
|
|
|
#if defined(_WIN32) && defined(_MSC_VER)
|
|
#define __aligned(...) __declspec(align(__VA_ARGS__))
|
|
#else
|
|
#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
|
|
#endif
|
|
|
|
#endif
|
|
|
|
class StaticRaycaster : public RefCounted {
|
|
GDCLASS(StaticRaycaster, RefCounted)
|
|
protected:
|
|
static StaticRaycaster *(*create_function)();
|
|
|
|
public:
|
|
// compatible with embree3 rays
|
|
struct __aligned(16) Ray {
|
|
const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h
|
|
|
|
/*! Default construction does nothing. */
|
|
_FORCE_INLINE_ Ray() :
|
|
geomID(INVALID_GEOMETRY_ID) {}
|
|
|
|
/*! Constructs a ray from origin, direction, and ray segment. Near
|
|
* has to be smaller than far. */
|
|
_FORCE_INLINE_ Ray(const Vector3 &org,
|
|
const Vector3 &dir,
|
|
float tnear = 0.0f,
|
|
float tfar = INFINITY) :
|
|
org(org),
|
|
tnear(tnear),
|
|
dir(dir),
|
|
time(0.0f),
|
|
tfar(tfar),
|
|
mask(-1),
|
|
u(0.0),
|
|
v(0.0),
|
|
primID(INVALID_GEOMETRY_ID),
|
|
geomID(INVALID_GEOMETRY_ID),
|
|
instID(INVALID_GEOMETRY_ID) {}
|
|
|
|
/*! Tests if we hit something. */
|
|
_FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
|
|
|
|
public:
|
|
Vector3 org; //!< Ray origin + tnear
|
|
float tnear; //!< Start of ray segment
|
|
Vector3 dir; //!< Ray direction + tfar
|
|
float time; //!< Time of this ray for motion blur.
|
|
float tfar; //!< End of ray segment
|
|
unsigned int mask; //!< used to mask out objects during traversal
|
|
unsigned int id; //!< ray ID
|
|
unsigned int flags; //!< ray flags
|
|
|
|
Vector3 normal; //!< Not normalized geometry normal
|
|
float u; //!< Barycentric u coordinate of hit
|
|
float v; //!< Barycentric v coordinate of hit
|
|
unsigned int primID; //!< primitive ID
|
|
unsigned int geomID; //!< geometry ID
|
|
unsigned int instID; //!< instance ID
|
|
};
|
|
|
|
virtual bool intersect(Ray &p_ray) = 0;
|
|
virtual void intersect(Vector<Ray> &r_rays) = 0;
|
|
|
|
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0;
|
|
virtual void commit() = 0;
|
|
|
|
virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0;
|
|
virtual void clear_mesh_filter() = 0;
|
|
|
|
static Ref<StaticRaycaster> create();
|
|
};
|
|
|
|
#endif // STATIC_RAYCASTER_H
|