Go to file
Hugo Locurcio e4106f8d61 Show String properties' text in a tooltip in the inspector
This allows previewing single-line or multipline strings
that are too long too fit within the box in the inspector.
2024-12-04 01:24:14 +01:00
.github CI: Add explicit problem matchers 2024-11-27 16:47:34 -06:00
core Merge pull request #98812 from bruvzg/macos_bundles_as_file 2024-12-03 14:41:07 -06:00
doc Merge pull request #99325 from Calinou/doc-zipreader-extract-all 2024-12-03 14:41:08 -06:00
drivers Merge pull request #98397 from adamscott/add-tmp-support 2024-12-03 14:40:59 -06:00
editor Show String properties' text in a tooltip in the inspector 2024-12-04 01:24:14 +01:00
main Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend 2024-12-03 14:40:56 -06:00
misc Merge pull request #99051 from bruvzg/ios_entitlements 2024-12-02 17:20:11 +01:00
modules Merge pull request #99325 from Calinou/doc-zipreader-extract-all 2024-12-03 14:41:08 -06:00
platform Merge pull request #98812 from bruvzg/macos_bundles_as_file 2024-12-03 14:41:07 -06:00
scene Merge pull request #98812 from bruvzg/macos_bundles_as_file 2024-12-03 14:41:07 -06:00
servers Merge pull request #99164 from bruvzg/int_files 2024-12-03 14:40:58 -06:00
tests Destroy EditorFilesystem/EditorSettings on test shutdown 2024-12-02 19:34:39 +01:00
thirdparty Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
.clang-format Style: Downgrade .clang-format arguments to 17.x 2024-11-27 10:11:17 -06:00
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 2024-11-29 22:46:29 +01:00
.mailmap
.pre-commit-config.yaml Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors 2024-11-29 22:02:02 +01:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #94321 from fire/vsk-csg-manifold-update-4.3 2024-11-29 22:01:44 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py [Buildsystem] Fix path format for SCU builds on Windows 2024-11-24 15:33:47 +01:00
platform_methods.py Buildsystem: Unify compatibility aliases 2024-11-11 08:05:02 +02:00
pyproject.toml Style: Update pyproject.toml syntax 2024-11-14 13:05:21 -06:00
README.md
SConstruct Merge pull request #99351 from dustdfg/scons_android_refactor 2024-11-21 17:56:59 -06:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs