godot/platform/iphone
Rémi Verschelde 9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
..
export Add checking required field for exporting iOS 2018-12-05 07:32:24 +09:00
app_delegate.h
app_delegate.mm
detect.py Bump minimum iOS version to 10 2018-12-12 14:40:11 +01:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm Reduce String CoW 2018-12-16 16:51:38 +01:00
godot_iphone.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Support GLES2 for iOS 2018-12-11 22:57:53 +09:00
os_iphone.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
platform_config.h
platform_refcount.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
power_iphone.cpp
power_iphone.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
sem_iphone.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sem_iphone.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
view_controller.h
view_controller.mm