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animated_sprite.cpp
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Merge pull request #19087 from danvalho/master
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2018-07-17 14:54:06 +02:00 |
animated_sprite.h
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Merge pull request #19087 from danvalho/master
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2018-07-17 14:54:06 +02:00 |
area_2d.cpp
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area_2d.h
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audio_stream_player_2d.cpp
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Fix possible bug with AudioStreamPlayer2D audio position
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2018-07-10 22:57:50 -03:00 |
audio_stream_player_2d.h
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Improved stream paused fade code
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2018-07-09 21:58:33 -03:00 |
back_buffer_copy.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
back_buffer_copy.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
camera_2d.cpp
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camera_2d.h
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canvas_item.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
canvas_item.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
collision_object_2d.h
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
joints_2d.h
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light_2d.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_2d.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Line2D texture stretch mode
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2018-07-16 23:16:58 +02:00 |
line_2d.h
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Line2D texture stretch mode
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2018-07-16 23:16:58 +02:00 |
line_builder.cpp
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Line2D texture stretch mode
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2018-07-16 23:16:58 +02:00 |
line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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navigation2d.cpp
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navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
physics_body_2d.h
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
polygon_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
remote_transform_2d.h
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screen_button.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
screen_button.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
SCsub
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skeleton_2d.cpp
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Style: Apply clang-format (5.0) to some missed files
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2018-05-31 09:00:37 +02:00 |
skeleton_2d.h
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Style: Apply clang-format (5.0) to some missed files
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2018-05-31 09:00:37 +02:00 |
sprite.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
sprite.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
tile_map.cpp
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Merge pull request #18634 from groud/fix_control_child_of_node2d
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2018-07-03 18:06:15 +02:00 |
tile_map.h
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Merge pull request #18634 from groud/fix_control_child_of_node2d
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2018-07-03 18:06:15 +02:00 |
visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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