mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
18 lines
1.2 KiB
XML
18 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A custom visual shader graph expression written in Godot Shading Language.
|
|
</brief_description>
|
|
<description>
|
|
Custom Godot Shading Language expression, with a custom number of input and output ports.
|
|
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
|
|
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
|
|
</member>
|
|
</members>
|
|
</class>
|