mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Node that instances a [MultiMesh].
|
|
</brief_description>
|
|
<description>
|
|
[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
|
|
This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
|
|
</description>
|
|
<tutorials>
|
|
<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
|
|
<link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link>
|
|
<link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
|
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
|
|
</member>
|
|
</members>
|
|
</class>
|