godot/scene/main
PouleyKetchoupp e3d4b96ba7 Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.

It happens in the state machine case by hiding a line edit control when it loses focus.

Fixes #23808
2019-10-22 16:28:11 +02:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Expose Node::update_configuration_warning() to scripts 2019-10-17 12:20:35 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Fixed leak on exit when using yield with SceneTreeTimer 2019-10-19 18:45:17 +02:00
scene_tree.h Fixed leak on exit when using yield with SceneTreeTimer 2019-10-19 18:45:17 +02:00
SCsub
timer.cpp
timer.h
viewport.cpp Fixed crashes when renaming a state in AnimationNodeStateMachineEditor 2019-10-22 16:28:11 +02:00
viewport.h