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export
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Split windows platform export template into multiple files
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2021-08-12 17:18:36 +03:00 |
crash_handler_windows.cpp
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crash_handler_windows.h
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Add missing WIN32_LEAN_AND_MEAN
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2021-09-23 10:35:00 +02:00 |
detect.py
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Windows: Use /bigobj only for debug builds, breaks GCC LTO
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2021-11-18 10:38:35 +01:00 |
display_server_windows.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
display_server_windows.h
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
gl_manager_windows.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
gl_manager_windows.h
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Use OpenGL 3.3 core profile instead of compatibility profile
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2021-10-31 15:56:45 +01:00 |
godot_res.rc
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godot_windows.cpp
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godot.ico
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godot.natvis
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joypad_windows.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
joypad_windows.h
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key_mapping_windows.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
key_mapping_windows.h
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
lang_table.h
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logo.png
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os_windows.cpp
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Restore console window output for editor app on Windows
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2021-11-25 22:06:45 +03:00 |
os_windows.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
platform_config.h
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Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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2021-10-30 02:05:49 +02:00 |
platform_windows_builders.py
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SCsub
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
vulkan_context_win.cpp
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Upgrade Vulkan memory allocator
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2021-08-13 00:05:41 +02:00 |
vulkan_context_win.h
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Add missing WIN32_LEAN_AND_MEAN
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2021-09-23 10:35:00 +02:00 |
windows_terminal_logger.cpp
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Fix console colors on Windows
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2021-11-26 13:10:55 +03:00 |
windows_terminal_logger.h
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Fix console colors on Windows
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2021-11-26 13:10:55 +03:00 |