godot/platform/windows
2021-11-26 13:10:55 +03:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
crash_handler_windows.cpp
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
detect.py Windows: Use /bigobj only for debug builds, breaks GCC LTO 2021-11-18 10:38:35 +01:00
display_server_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
gl_manager_windows.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
gl_manager_windows.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
joypad_windows.h
key_mapping_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
key_mapping_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
lang_table.h
logo.png
os_windows.cpp Restore console window output for editor app on Windows 2021-11-25 22:06:45 +03:00
os_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_windows_builders.py
SCsub Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.cpp Fix console colors on Windows 2021-11-26 13:10:55 +03:00
windows_terminal_logger.h Fix console colors on Windows 2021-11-26 13:10:55 +03:00