godot/editor
Dmitry Koteroff e3b0214f40 A few small adjustments to file dialogs:
a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
..
collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
fileserver
icons Visual fixes 2017-11-20 13:03:22 -06:00
import Merge pull request #12717 from NathanWarden/material_import_fix 2017-11-20 09:13:36 +01:00
plugins Merge pull request #12301 from MarianoGnu/master 2017-11-22 15:31:46 +01:00
translations i18n: Sync translation templates with current source 2017-11-22 13:16:51 +01:00
animation_editor.cpp Merge pull request #12284 from bojidar-bg/allow-subproperty-set 2017-11-21 22:44:14 +01:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
code_editor.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
code_editor.h Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
connections_dialog.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
connections_dialog.h
create_dialog.cpp EditorSettings: Rename settings_path to settings_dir 2017-11-17 20:55:09 +01:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
dependency_editor.h add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
dictionary_property_edit.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
dictionary_property_edit.h Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
doc_code_font.h
doc_font.h
doc_title_font.h
editor_about.cpp Fixed invalid license symbol 2017-11-07 23:01:43 +03:00
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_audio_buses.cpp EditorAudioBus: restore delete option on master bus 2017-10-01 21:26:17 +07:00
editor_audio_buses.h
editor_autoload_settings.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
editor_autoload_settings.h
editor_data.cpp ability to lock spatial nodes transform in editor 2017-11-11 12:56:37 +01:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
editor_export.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
editor_file_dialog.cpp A few small adjustments to file dialogs: 2017-11-24 21:21:55 +03:00
editor_file_dialog.h A few small adjustments to file dialogs: 2017-11-24 21:21:55 +03:00
editor_file_system.cpp EditorSettings: Rename settings_path to settings_dir 2017-11-17 20:55:09 +01:00
editor_file_system.h
editor_fonts.cpp Fix theme with custom font. 2017-11-09 20:45:18 -06:00
editor_fonts.h
editor_help.cpp Add extra link tags for editor help 2017-11-20 22:18:50 -02:00
editor_help.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Fix loop of scene tabs updates 2017-11-21 08:46:39 +01:00
editor_node.h add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
editor_path.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Merge pull request #12982 from tagcup/aabb_rename 2017-11-17 20:04:29 +01:00
editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
editor_profiler.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp Merge pull request #13119 from YeldhamDev/export_path 2017-11-21 00:16:58 +01:00
editor_settings.h Fixed runtime EDITOR_DEFs being dropped. 2017-11-20 11:53:44 -06:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Visual fixes 2017-11-20 13:03:22 -06:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
export_template_manager.h -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator 2017-11-21 08:14:01 +01:00
filesystem_dock.h Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
groups_editor.cpp
groups_editor.h
import_dock.cpp Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
import_dock.h Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_export.h Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
project_manager.h Add language option button to project manager 2017-10-26 14:40:07 -05:00
project_settings_editor.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Merge pull request #11940 from GodotExplorer/debugger 2017-11-20 22:55:49 +01:00
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Improved update for remote scene tree and remote object. 2017-11-23 15:23:24 +08:00
scene_tree_dock.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
scene_tree_editor.cpp Merge pull request #12359 from kubecz3k/spatial-lock 2017-11-20 16:02:20 +01:00
scene_tree_editor.h
script_create_dialog.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
script_create_dialog.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp Improved update for remote scene tree and remote object. 2017-11-23 15:23:24 +08:00
script_editor_debugger.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
SCsub Added modules' doc files to make_doc_header 2017-11-17 01:57:28 +08:00
settings_config_dialog.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
settings_config_dialog.h Separated Editor settings and Scene undo redo stack 2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00