godot/scene/resources
2021-11-04 12:45:58 +01:00
..
default_theme Tweak overbright indicator icon to be more visible on white background 2021-10-29 16:13:50 +02:00
animation.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
animation.h Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
audio_stream_sample.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
audio_stream_sample.h
bit_map.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
environment.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
font.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
font.h Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
importer_mesh.h
material.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
material.h
mesh_data_tool.cpp Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:56 +03:00
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
mesh.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_mesh.h Change default navmesh agent radius to match nav agent node's default radius 2021-10-19 11:43:39 -04:00
packed_scene.cpp Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
shader.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
shape_2d.cpp
shape_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Check for valid stack in set_bone_index 2021-10-28 00:57:41 +01:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_fabrik.h Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp Added error macro to ensure non null parameter 2021-10-25 19:44:22 -04:00
skeleton_modification_stack_3d.h
skin.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_frames.h
style_box.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
style_box.h
surface_tool.cpp Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876 2021-10-16 20:31:20 -04:00
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp Fix: typo in TextParagraph class and docs 2021-10-19 16:38:58 -03:00
text_paragraph.h Fix: typo in TextParagraph class and docs 2021-10-19 16:38:58 -03:00
texture.cpp Fix memory leak when using CurveTexture.set_texture_mode 2021-11-01 18:57:59 +08:00
texture.h Add GradientTexture2D 2021-10-12 16:22:30 +02:00
theme.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
theme.h
tile_set.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
tile_set.h Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
video_stream.h
visual_shader_nodes.cpp Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
visual_shader.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
world_2d.cpp
world_2d.h
world_3d.cpp Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h