godot/tests
kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
..
core fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
data Revert "Implement loading DDS textures at run-time" 2023-08-29 14:25:16 +02:00
python_build
scene Make mouse-enter/exit notifications match mouse event propagation 2023-11-09 09:11:59 -05:00
servers Fix various typos with codespell 2023-09-12 08:54:18 +02:00
create_test.py One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_mock.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Add Unit tests for viewport.cpp Physics 2D Picking 2023-08-07 09:06:19 +02:00
test_main.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_validate_testing.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00