mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
6b9ec810c6
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer. |
||
---|---|---|
.. | ||
doc_classes | ||
config.py | ||
networked_multiplayer_enet.cpp | ||
networked_multiplayer_enet.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |