mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
0a0a44da8d
- Switch to PascalCase for constants names
368 lines
15 KiB
C++
368 lines
15 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_utils.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "gd_mono_utils.h"
|
|
|
|
#include "os/dir_access.h"
|
|
#include "project_settings.h"
|
|
#include "reference.h"
|
|
|
|
#include "../csharp_script.h"
|
|
#include "gd_mono.h"
|
|
#include "gd_mono_class.h"
|
|
#include "gd_mono_marshal.h"
|
|
|
|
namespace GDMonoUtils {
|
|
|
|
MonoCache mono_cache;
|
|
|
|
#define CACHE_AND_CHECK(m_var, m_val) \
|
|
{ \
|
|
m_var = m_val; \
|
|
if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
|
|
}
|
|
|
|
#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
|
|
#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
|
|
#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
|
|
#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
|
|
#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
|
|
|
|
void MonoCache::clear_members() {
|
|
|
|
class_MonoObject = NULL;
|
|
class_bool = NULL;
|
|
class_int8_t = NULL;
|
|
class_int16_t = NULL;
|
|
class_int32_t = NULL;
|
|
class_int64_t = NULL;
|
|
class_uint8_t = NULL;
|
|
class_uint16_t = NULL;
|
|
class_uint32_t = NULL;
|
|
class_uint64_t = NULL;
|
|
class_float = NULL;
|
|
class_double = NULL;
|
|
class_String = NULL;
|
|
class_IntPtr = NULL;
|
|
|
|
rawclass_Dictionary = NULL;
|
|
|
|
class_Vector2 = NULL;
|
|
class_Rect2 = NULL;
|
|
class_Transform2D = NULL;
|
|
class_Vector3 = NULL;
|
|
class_Basis = NULL;
|
|
class_Quat = NULL;
|
|
class_Transform = NULL;
|
|
class_AABB = NULL;
|
|
class_Color = NULL;
|
|
class_Plane = NULL;
|
|
class_NodePath = NULL;
|
|
class_RID = NULL;
|
|
class_GodotObject = NULL;
|
|
class_GodotReference = NULL;
|
|
class_Node = NULL;
|
|
class_Control = NULL;
|
|
class_Spatial = NULL;
|
|
class_WeakRef = NULL;
|
|
class_MarshalUtils = NULL;
|
|
|
|
class_ExportAttribute = NULL;
|
|
field_ExportAttribute_hint = NULL;
|
|
field_ExportAttribute_hintString = NULL;
|
|
class_ToolAttribute = NULL;
|
|
class_RemoteAttribute = NULL;
|
|
class_SyncAttribute = NULL;
|
|
class_MasterAttribute = NULL;
|
|
class_SlaveAttribute = NULL;
|
|
class_GodotMethodAttribute = NULL;
|
|
field_GodotMethodAttribute_methodName = NULL;
|
|
|
|
field_GodotObject_ptr = NULL;
|
|
field_NodePath_ptr = NULL;
|
|
field_Image_ptr = NULL;
|
|
field_RID_ptr = NULL;
|
|
|
|
methodthunk_MarshalUtils_DictionaryToArrays = NULL;
|
|
methodthunk_MarshalUtils_ArraysToDictionary = NULL;
|
|
methodthunk_SignalAwaiter_SignalCallback = NULL;
|
|
methodthunk_SignalAwaiter_FailureCallback = NULL;
|
|
methodthunk_GodotTaskScheduler_Activate = NULL;
|
|
|
|
task_scheduler_handle = Ref<MonoGCHandle>();
|
|
}
|
|
|
|
#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
|
|
|
|
void update_corlib_cache() {
|
|
|
|
CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
|
|
CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
|
|
CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
|
|
CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
|
|
CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
|
|
CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
|
|
CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
|
|
CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
|
|
CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
|
|
CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
|
|
CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
|
|
CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
|
|
CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
|
|
CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
|
|
}
|
|
|
|
void update_godot_api_cache() {
|
|
|
|
CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
|
|
CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
|
|
CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
|
|
CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
|
|
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
|
|
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
|
|
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
|
|
CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
|
|
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
|
|
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
|
|
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
|
|
CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
|
|
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
|
|
CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
|
|
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
|
|
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
|
|
CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
|
|
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
|
|
CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
|
|
|
|
// Attributes
|
|
CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
|
|
CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
|
|
CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
|
|
CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
|
|
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
|
|
CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
|
|
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
|
|
CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
|
|
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
|
|
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
|
|
|
|
CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
|
|
CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
|
|
CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
|
|
|
|
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
|
|
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
|
|
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
|
|
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
|
|
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
|
|
|
|
{
|
|
/*
|
|
* TODO Right now we only support Dictionary<object, object>.
|
|
* It would be great if we could support other key/value types
|
|
* without forcing the user to copy the entries.
|
|
*/
|
|
GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
|
|
ERR_FAIL_NULL(method_get_dict_type);
|
|
MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
|
|
ERR_FAIL_NULL(dict_refl_type);
|
|
MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
|
|
ERR_FAIL_NULL(dict_type);
|
|
|
|
CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
|
|
}
|
|
|
|
MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw());
|
|
mono_runtime_object_init(task_scheduler);
|
|
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
|
|
}
|
|
|
|
void clear_cache() {
|
|
mono_cache.cleanup();
|
|
mono_cache.clear_members();
|
|
}
|
|
|
|
MonoObject *unmanaged_get_managed(Object *unmanaged) {
|
|
if (unmanaged) {
|
|
if (unmanaged->get_script_instance()) {
|
|
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
|
|
|
|
if (cs_instance) {
|
|
return cs_instance->get_mono_object();
|
|
}
|
|
}
|
|
|
|
// Only called if the owner does not have a CSharpInstance
|
|
void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
|
|
|
|
if (data) {
|
|
return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void set_main_thread(MonoThread *p_thread) {
|
|
mono_thread_set_main(p_thread);
|
|
}
|
|
|
|
void attach_current_thread() {
|
|
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
|
|
MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
|
|
ERR_FAIL_NULL(mono_thread);
|
|
}
|
|
|
|
void detach_current_thread() {
|
|
ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
|
|
MonoThread *mono_thread = mono_thread_current();
|
|
ERR_FAIL_NULL(mono_thread);
|
|
mono_thread_detach(mono_thread);
|
|
}
|
|
|
|
MonoThread *get_current_thread() {
|
|
return mono_thread_current();
|
|
}
|
|
|
|
GDMonoClass *get_object_class(MonoObject *p_object) {
|
|
return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
|
|
}
|
|
|
|
GDMonoClass *type_get_proxy_class(const StringName &p_type) {
|
|
String class_name = p_type;
|
|
|
|
if (class_name[0] == '_')
|
|
class_name = class_name.substr(1, class_name.length());
|
|
|
|
GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!klass) {
|
|
return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
|
|
}
|
|
#endif
|
|
|
|
return klass;
|
|
}
|
|
|
|
GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
|
|
GDMonoClass *klass = p_class;
|
|
|
|
do {
|
|
const GDMonoAssembly *assembly = klass->get_assembly();
|
|
if (assembly == GDMono::get_singleton()->get_api_assembly())
|
|
return klass;
|
|
#ifdef TOOLS_ENABLED
|
|
if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
|
|
return klass;
|
|
#endif
|
|
} while ((klass = klass->get_parent_class()) != NULL);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
|
|
String object_type = p_object->get_class_name();
|
|
|
|
if (object_type[0] == '_')
|
|
object_type = object_type.substr(1, object_type.length());
|
|
|
|
if (!ClassDB::is_parent_class(object_type, p_native)) {
|
|
ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
|
|
ERR_FAIL_V(NULL);
|
|
}
|
|
|
|
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw());
|
|
ERR_FAIL_NULL_V(mono_object, NULL);
|
|
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
|
|
|
|
// Construct
|
|
mono_runtime_object_init(mono_object);
|
|
|
|
return mono_object;
|
|
}
|
|
|
|
MonoObject *create_managed_from(const NodePath &p_from) {
|
|
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
|
|
ERR_FAIL_NULL_V(mono_object, NULL);
|
|
|
|
// Construct
|
|
mono_runtime_object_init(mono_object);
|
|
|
|
CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
|
|
|
|
return mono_object;
|
|
}
|
|
|
|
MonoObject *create_managed_from(const RID &p_from) {
|
|
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
|
|
ERR_FAIL_NULL_V(mono_object, NULL);
|
|
|
|
// Construct
|
|
mono_runtime_object_init(mono_object);
|
|
|
|
CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
|
|
|
|
return mono_object;
|
|
}
|
|
|
|
MonoDomain *create_domain(const String &p_friendly_name) {
|
|
MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
|
|
|
|
if (domain) {
|
|
// Workaround to avoid this exception:
|
|
// System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
|
|
// ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
|
|
mono_domain_set_config(domain, ".", "");
|
|
}
|
|
|
|
return domain;
|
|
}
|
|
|
|
String get_exception_name_and_message(MonoObject *p_ex) {
|
|
String res;
|
|
|
|
MonoClass *klass = mono_object_get_class(p_ex);
|
|
MonoType *type = mono_class_get_type(klass);
|
|
|
|
char *full_name = mono_type_full_name(type);
|
|
res += full_name;
|
|
mono_free(full_name);
|
|
|
|
res += ": ";
|
|
|
|
MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
|
|
MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
|
|
res += GDMonoMarshal::mono_string_to_godot(msg);
|
|
|
|
return res;
|
|
}
|
|
} // namespace GDMonoUtils
|