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godot/scene/main
2015-04-07 20:14:51 -03:00
..
canvas_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
canvas_layer.h
misc.cpp
misc.h
node.cpp Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
node.h New Code Completion 2014-12-16 22:31:57 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp add : bool Object.is_queued_for_deletion() 2015-03-28 18:34:28 +01:00
scene_main_loop.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_singleton.cpp
scene_singleton.h
SCsub
timer.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
timer.h
viewport.cpp Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
viewport.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00