mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
0fa94a9690
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
23 lines
386 B
Plaintext
23 lines
386 B
Plaintext
Import('env')
|
|
|
|
env.scene_sources=[]
|
|
env.add_source_files(env.scene_sources,"*.cpp")
|
|
|
|
Export('env')
|
|
|
|
SConscript('main/SCsub');
|
|
SConscript('gui/SCsub');
|
|
SConscript('3d/SCsub');
|
|
SConscript('2d/SCsub');
|
|
SConscript('animation/SCsub');
|
|
SConscript('audio/SCsub');
|
|
SConscript('resources/SCsub');
|
|
SConscript('io/SCsub');
|
|
|
|
|
|
lib = env.Library("scene",env.scene_sources)
|
|
|
|
env.Prepend(LIBS=[lib])
|
|
|
|
|