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C#: Implement proper generic type name printing for Godot Editor |
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ExternalAnnotations | ||
Godot.SourceGenerators.Internal | ||
GodotPlugins | ||
GodotSharp | ||
GodotSharpEditor | ||
.editorconfig | ||
.gitignore | ||
GodotSharp.sln | ||
GodotSharp.sln.DotSettings |