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f1cc14d525
Fixes the issue by adding a mechanism by which the functions that were previously disappearing can be profiled too. This is optional with an editor setting, since collecting more information naturally slows the engine further while profiling. Fixes #23715, #40251, #29049
179 lines
5.2 KiB
C++
179 lines
5.2 KiB
C++
/**************************************************************************/
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/* editor_profiler.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_PROFILER_H
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#define EDITOR_PROFILER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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class ImageTexture;
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class EditorProfiler : public VBoxContainer {
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GDCLASS(EditorProfiler, VBoxContainer);
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public:
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struct Metric {
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bool valid = false;
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int frame_number = 0;
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float frame_time = 0;
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float process_time = 0;
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float physics_time = 0;
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float physics_frame_time = 0;
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struct Category {
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StringName signature;
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String name;
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float total_time = 0; //total for category
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struct Item {
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StringName signature;
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String name;
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String script;
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int line = 0;
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float self = 0;
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float total = 0;
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float internal = 0;
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int calls = 0;
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};
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Vector<Item> items;
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};
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Vector<Category> categories;
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HashMap<StringName, Category *> category_ptrs;
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HashMap<StringName, Category::Item *> item_ptrs;
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};
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enum DisplayMode {
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DISPLAY_FRAME_TIME,
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DISPLAY_AVERAGE_TIME,
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DISPLAY_FRAME_PERCENT,
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DISPLAY_PHYSICS_FRAME_PERCENT,
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};
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enum DisplayTime {
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DISPLAY_TOTAL_TIME,
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DISPLAY_SELF_TIME,
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};
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private:
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Button *activate = nullptr;
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Button *clear_button = nullptr;
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TextureRect *graph = nullptr;
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Ref<ImageTexture> graph_texture;
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Vector<uint8_t> graph_image;
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Tree *variables = nullptr;
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HSplitContainer *h_split = nullptr;
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HashSet<StringName> plot_sigs;
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OptionButton *display_mode = nullptr;
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OptionButton *display_time = nullptr;
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CheckButton *display_internal_profiles = nullptr;
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SpinBox *cursor_metric_edit = nullptr;
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Vector<Metric> frame_metrics;
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int total_metrics = 0;
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int last_metric = -1;
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int max_functions = 0;
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bool updating_frame = false;
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int hover_metric = -1;
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float graph_height = 1.0f;
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bool seeking = false;
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Timer *frame_delay = nullptr;
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Timer *plot_delay = nullptr;
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void _update_button_text();
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void _update_frame();
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void _activate_pressed();
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void _clear_pressed();
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void _internal_profiles_pressed();
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String _get_time_as_text(const Metric &m, float p_time, int p_calls);
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void _make_metric_ptrs(Metric &m);
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void _item_edited();
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void _update_plot();
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void _graph_tex_mouse_exit();
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void _graph_tex_draw();
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void _graph_tex_input(const Ref<InputEvent> &p_ev);
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Color _get_color_from_signature(const StringName &p_signature) const;
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void _cursor_metric_changed(double);
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void _combo_changed(int);
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Metric _get_frame_metric(int index);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_frame_metric(const Metric &p_metric, bool p_final = false);
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void set_enabled(bool p_enable, bool p_clear = true);
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void set_pressed(bool p_pressed);
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bool is_profiling();
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bool is_seeking() { return seeking; }
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void disable_seeking();
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void clear();
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Vector<Vector<String>> get_data_as_csv() const;
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EditorProfiler();
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};
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#endif // EDITOR_PROFILER_H
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