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d24ee551ec
Previously, an EditorInspector's property name can only be set from outside. Inspectors used for settings needs to respond to changes in editor settings. So a few boilerplate code is almost always needed, including watching for a certain editor setting in `_notification()`. This commit adds a `set_use_settings_style()` function to tell the inspector to watch for editor settings changes on its own.
78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
/**************************************************************************/
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/* editor_sectioned_inspector.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_SECTIONED_INSPECTOR_H
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#define EDITOR_SECTIONED_INSPECTOR_H
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#include "editor/editor_inspector.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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class SectionedInspectorFilter;
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class SectionedInspector : public HSplitContainer {
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GDCLASS(SectionedInspector, HSplitContainer);
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ObjectID obj;
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Tree *sections = nullptr;
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SectionedInspectorFilter *filter = nullptr;
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HashMap<String, TreeItem *> section_map;
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EditorInspector *inspector = nullptr;
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LineEdit *search_box = nullptr;
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String selected_category;
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bool restrict_to_basic = false;
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static void _bind_methods();
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void _section_selected();
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void _search_changed(const String &p_what);
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public:
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void register_search_box(LineEdit *p_box);
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EditorInspector *get_inspector();
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void edit(Object *p_object);
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String get_full_item_path(const String &p_item);
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void set_current_section(const String &p_section);
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String get_current_section() const;
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void set_restrict_to_basic_settings(bool p_restrict);
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void update_category_list();
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SectionedInspector();
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~SectionedInspector();
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};
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#endif // EDITOR_SECTIONED_INSPECTOR_H
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