godot/scene
Marc Gilleron e2fba10b95 Added Line2D node that draws a polygon-based line
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
2017-01-15 00:44:46 +01:00
..
2d Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
3d removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
animation removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
audio Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gui removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
io rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
main removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
resources Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
register_scene_types.cpp Added Line2D node that draws a polygon-based line 2017-01-15 00:44:46 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00