godot/doc
nabfrew e2e77bbb04 Clarify 2D lighting height property in class reference
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
2021-10-19 09:23:12 +02:00
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classes Clarify 2D lighting height property in class reference 2021-10-19 09:23:12 +02:00
tools
translations i18n: Sync classref translations with Weblate 2021-10-18 12:02:11 +02:00
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