godot/drivers/gles3/shaders
Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
..
blend_shape.glsl
canvas_shadow.glsl
canvas.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
copy.glsl -working SCREEN_TEXTURE, SCREEN_UV shader variables 2017-06-05 22:34:32 -03:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
exposure.glsl
particles.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
resolve.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
scene.glsl -working SCREEN_TEXTURE, SCREEN_UV shader variables 2017-06-05 22:34:32 -03:00
screen_space_reflection.glsl
SCsub
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl
ssao.glsl
subsurf_scattering.glsl subsurface scattering is fixed and working again 2017-06-03 21:14:05 -03:00
tonemap.glsl -working SCREEN_TEXTURE, SCREEN_UV shader variables 2017-06-05 22:34:32 -03:00