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This ensures that settings like `gui/theme/custom_font` handle resource remappings properly, as they load resources in `register_scene_types()`. Path remaps used to be done before loading scene types in early Godot versions (as hinted by the "Load Remaps" comment just before "Load Scene Types") but this was broken when developing new localization features. Fixes #17640. |
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app_icon.png | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash_editor.png | ||
splash.png |