godot/main
Rémi Verschelde bb5dcb6892
Main: Load translations and remaps before scene types
This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.

Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.

Fixes #17640.
2021-02-02 15:17:49 +01:00
..
app_icon.png
main_builders.py Remove unused Python imports. 2020-09-10 11:38:52 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
main.cpp Main: Load translations and remaps before scene types 2021-02-02 15:17:49 +01:00
main.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
performance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00