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e2a5d2bf46
godot
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servers
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rendering
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clayjohn
e2a5d2bf46
Enable non-multiview advanced shader group whenever advanced shaders are requested
...
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
..
dummy
environment
renderer_rd
Enable non-multiview advanced shader group whenever advanced shaders are requested
2023-11-21 15:16:25 -07:00
storage
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp
Renderer Viewport correct sizeof usage.
2023-11-16 11:02:12 +11:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.compat.inc
rendering_device.cpp
rendering_device.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h