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644 lines
20 KiB
C++
644 lines
20 KiB
C++
/**************************************************************************/
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/* editor_inspector.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_INSPECTOR_H
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#define EDITOR_INSPECTOR_H
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#include "editor_property_name_processor.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/scroll_container.h"
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class AcceptDialog;
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class Button;
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class ConfirmationDialog;
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class EditorInspector;
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class EditorValidationPanel;
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class LineEdit;
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class MarginContainer;
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class OptionButton;
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class PanelContainer;
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class PopupMenu;
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class SpinBox;
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class StyleBoxFlat;
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class TextureRect;
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class EditorPropertyRevert {
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public:
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static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
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static bool can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value = nullptr);
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};
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class EditorProperty : public Container {
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GDCLASS(EditorProperty, Container);
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public:
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enum MenuItems {
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MENU_COPY_VALUE,
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MENU_PASTE_VALUE,
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MENU_COPY_PROPERTY_PATH,
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MENU_PIN_VALUE,
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MENU_OPEN_DOCUMENTATION,
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};
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private:
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String label;
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int text_size;
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friend class EditorInspector;
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Object *object = nullptr;
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StringName property;
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String property_path;
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String doc_path;
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bool internal = false;
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bool has_doc_tooltip = false;
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int property_usage;
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bool read_only = false;
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bool checkable = false;
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bool checked = false;
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bool draw_warning = false;
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bool draw_prop_warning = false;
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bool keying = false;
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bool deletable = false;
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Rect2 right_child_rect;
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Rect2 bottom_child_rect;
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Rect2 keying_rect;
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bool keying_hover = false;
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Rect2 revert_rect;
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bool revert_hover = false;
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Rect2 check_rect;
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bool check_hover = false;
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Rect2 delete_rect;
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bool delete_hover = false;
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bool can_revert = false;
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bool can_pin = false;
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bool pin_hidden = false;
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bool pinned = false;
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bool use_folding = false;
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bool draw_top_bg = true;
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void _update_popup();
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void _focusable_focused(int p_index);
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bool selectable = true;
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bool selected = false;
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int selected_focusable;
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float split_ratio;
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Vector<Control *> focusables;
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Control *label_reference = nullptr;
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Control *bottom_editor = nullptr;
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PopupMenu *menu = nullptr;
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HashMap<StringName, Variant> cache;
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GDVIRTUAL0(_update_property)
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GDVIRTUAL1(_set_read_only, bool)
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void _update_pin_flags();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _set_read_only(bool p_read_only);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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const Color *_get_property_colors();
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virtual Variant _get_cache_value(const StringName &p_prop, bool &r_valid) const;
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virtual StringName _get_revert_property() const;
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public:
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void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
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virtual Size2 get_minimum_size() const override;
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void set_label(const String &p_label);
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String get_label() const;
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void set_read_only(bool p_read_only);
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bool is_read_only() const;
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Object *get_edited_object();
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StringName get_edited_property() const;
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inline Variant get_edited_property_value() const { return object->get(property); }
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EditorInspector *get_parent_inspector() const;
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void set_doc_path(const String &p_doc_path);
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void set_internal(bool p_internal);
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virtual void update_property();
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void update_editor_property_status();
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virtual bool use_keying_next() const;
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void set_checkable(bool p_checkable);
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bool is_checkable() const;
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void set_checked(bool p_checked);
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bool is_checked() const;
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void set_draw_warning(bool p_draw_warning);
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bool is_draw_warning() const;
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void set_keying(bool p_keying);
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bool is_keying() const;
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void set_deletable(bool p_enable);
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bool is_deletable() const;
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void add_focusable(Control *p_control);
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void select(int p_focusable = -1);
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void deselect();
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bool is_selected() const;
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void set_label_reference(Control *p_control);
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void set_bottom_editor(Control *p_control);
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void set_use_folding(bool p_use_folding);
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bool is_using_folding() const;
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virtual void expand_all_folding();
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virtual void collapse_all_folding();
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virtual void expand_revertable();
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virtual Variant get_drag_data(const Point2 &p_point) override;
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virtual void update_cache();
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virtual bool is_cache_valid() const;
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void set_selectable(bool p_selectable);
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bool is_selectable() const;
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void set_name_split_ratio(float p_ratio);
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float get_name_split_ratio() const;
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void set_object_and_property(Object *p_object, const StringName &p_property);
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virtual Control *make_custom_tooltip(const String &p_text) const override;
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void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; }
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bool can_revert_to_default() const { return can_revert; }
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void menu_option(int p_option);
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EditorProperty();
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};
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class EditorInspectorPlugin : public RefCounted {
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GDCLASS(EditorInspectorPlugin, RefCounted);
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public:
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friend class EditorInspector;
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struct AddedEditor {
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Control *property_editor = nullptr;
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Vector<String> properties;
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String label;
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bool add_to_end = false;
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};
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List<AddedEditor> added_editors;
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protected:
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static void _bind_methods();
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GDVIRTUAL1RC(bool, _can_handle, Object *)
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GDVIRTUAL1(_parse_begin, Object *)
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GDVIRTUAL2(_parse_category, Object *, String)
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GDVIRTUAL2(_parse_group, Object *, String)
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GDVIRTUAL7R(bool, _parse_property, Object *, Variant::Type, String, PropertyHint, String, BitField<PropertyUsageFlags>, bool)
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GDVIRTUAL1(_parse_end, Object *)
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public:
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void add_custom_control(Control *control);
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void add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end = false);
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void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual void parse_category(Object *p_object, const String &p_category);
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virtual void parse_group(Object *p_object, const String &p_group);
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false);
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virtual void parse_end(Object *p_object);
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};
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class EditorInspectorCategory : public Control {
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GDCLASS(EditorInspectorCategory, Control);
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friend class EditorInspector;
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// Right-click context menu options.
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enum ClassMenuOption {
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MENU_OPEN_DOCS,
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};
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Ref<Texture2D> icon;
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String label;
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String doc_class_name;
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PopupMenu *menu = nullptr;
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void _handle_menu_option(int p_option);
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protected:
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual Size2 get_minimum_size() const override;
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virtual Control *make_custom_tooltip(const String &p_text) const override;
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EditorInspectorCategory();
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};
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class EditorInspectorSection : public Container {
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GDCLASS(EditorInspectorSection, Container);
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String label;
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String section;
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bool vbox_added = false; // Optimization.
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Color bg_color;
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bool foldable = false;
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int indent_depth = 0;
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Timer *dropping_unfold_timer = nullptr;
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bool dropping = false;
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bool dropping_for_unfold = false;
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HashSet<StringName> revertable_properties;
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void _test_unfold();
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int _get_header_height();
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Ref<Texture2D> _get_arrow();
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protected:
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Object *object = nullptr;
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VBoxContainer *vbox = nullptr;
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void _notification(int p_what);
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static void _bind_methods();
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual Size2 get_minimum_size() const override;
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void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0);
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VBoxContainer *get_vbox();
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void unfold();
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void fold();
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void set_bg_color(const Color &p_bg_color);
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bool has_revertable_properties() const;
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void property_can_revert_changed(const String &p_path, bool p_can_revert);
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EditorInspectorSection();
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~EditorInspectorSection();
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};
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class EditorInspectorArray : public EditorInspectorSection {
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GDCLASS(EditorInspectorArray, EditorInspectorSection);
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enum Mode {
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MODE_NONE,
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MODE_USE_COUNT_PROPERTY,
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MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION,
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} mode;
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StringName count_property;
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StringName array_element_prefix;
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String swap_method;
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int count = 0;
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VBoxContainer *elements_vbox = nullptr;
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Control *control_dropping = nullptr;
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bool dropping = false;
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Button *add_button = nullptr;
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AcceptDialog *resize_dialog = nullptr;
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SpinBox *new_size_spin_box = nullptr;
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// Pagination.
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int page_length = 5;
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int page = 0;
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int max_page = 0;
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int begin_array_index = 0;
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int end_array_index = 0;
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bool read_only = false;
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bool movable = true;
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bool numbered = false;
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enum MenuOptions {
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OPTION_MOVE_UP = 0,
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OPTION_MOVE_DOWN,
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OPTION_NEW_BEFORE,
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OPTION_NEW_AFTER,
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OPTION_REMOVE,
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OPTION_CLEAR_ARRAY,
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OPTION_RESIZE_ARRAY,
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};
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int popup_array_index_pressed = -1;
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PopupMenu *rmb_popup = nullptr;
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struct ArrayElement {
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PanelContainer *panel = nullptr;
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MarginContainer *margin = nullptr;
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HBoxContainer *hbox = nullptr;
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Button *move_up = nullptr;
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TextureRect *move_texture_rect = nullptr;
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Button *move_down = nullptr;
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Label *number = nullptr;
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VBoxContainer *vbox = nullptr;
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Button *erase = nullptr;
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};
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LocalVector<ArrayElement> array_elements;
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Ref<StyleBoxFlat> odd_style;
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Ref<StyleBoxFlat> even_style;
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int _get_array_count();
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void _add_button_pressed();
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void _paginator_page_changed(int p_page);
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void _rmb_popup_id_pressed(int p_id);
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void _control_dropping_draw();
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void _vbox_visibility_changed();
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void _panel_draw(int p_index);
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void _panel_gui_input(Ref<InputEvent> p_event, int p_index);
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void _move_element(int p_element_index, int p_to_pos);
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void _clear_array();
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void _resize_array(int p_size);
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Array _extract_properties_as_array(const List<PropertyInfo> &p_list);
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int _drop_position() const;
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void _new_size_spin_box_value_changed(float p_value);
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void _new_size_spin_box_text_submitted(const String &p_text);
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void _resize_dialog_confirmed();
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void _update_elements_visibility();
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void _setup();
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void _remove_item(int p_index);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void setup_with_move_element_function(Object *p_object, const String &p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
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void setup_with_count_property(Object *p_object, const String &p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
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VBoxContainer *get_vbox(int p_index);
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EditorInspectorArray(bool p_read_only);
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};
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class EditorPaginator : public HBoxContainer {
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GDCLASS(EditorPaginator, HBoxContainer);
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int page = 0;
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int max_page = 0;
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Button *first_page_button = nullptr;
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Button *prev_page_button = nullptr;
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LineEdit *page_line_edit = nullptr;
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Label *page_count_label = nullptr;
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Button *next_page_button = nullptr;
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Button *last_page_button = nullptr;
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void _first_page_button_pressed();
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void _prev_page_button_pressed();
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void _page_line_edit_text_submitted(const String &p_text);
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void _next_page_button_pressed();
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void _last_page_button_pressed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update(int p_page, int p_max_page);
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EditorPaginator();
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};
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class EditorInspector : public ScrollContainer {
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GDCLASS(EditorInspector, ScrollContainer);
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enum {
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MAX_PLUGINS = 1024
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};
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static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
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static int inspector_plugin_count;
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VBoxContainer *main_vbox = nullptr;
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// Map used to cache the instantiated editors.
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HashMap<StringName, List<EditorProperty *>> editor_property_map;
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List<EditorInspectorSection *> sections;
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HashSet<StringName> pending;
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void _clear(bool p_hide_plugins = true);
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Object *object = nullptr;
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Object *next_object = nullptr;
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//
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LineEdit *search_box = nullptr;
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bool show_categories = false;
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bool hide_script = true;
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bool hide_metadata = true;
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bool use_doc_hints = false;
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EditorPropertyNameProcessor::Style property_name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
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bool use_settings_name_style = true;
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bool use_filter = false;
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bool autoclear = false;
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bool use_folding = false;
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int changing;
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bool update_all_pending = false;
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bool read_only = false;
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bool keying = false;
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bool sub_inspector = false;
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bool wide_editors = false;
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bool deletable_properties = false;
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float refresh_countdown;
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bool update_tree_pending = false;
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StringName _prop_edited;
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StringName property_selected;
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int property_focusable;
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int update_scroll_request;
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struct DocCacheInfo {
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String doc_path;
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String theme_item_name;
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};
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HashMap<StringName, HashMap<StringName, DocCacheInfo>> doc_cache;
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HashSet<StringName> restart_request_props;
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HashMap<String, String> custom_property_descriptions;
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HashMap<ObjectID, int> scroll_cache;
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String property_prefix; // Used for sectioned inspector.
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String object_class;
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Variant property_clipboard;
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bool restrict_to_basic = false;
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void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
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void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false, bool p_update_all = false);
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void _multiple_properties_changed(const Vector<String> &p_paths, const Array &p_values, bool p_changing = false);
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void _property_keyed(const String &p_path, bool p_advance);
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void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
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void _property_deleted(const String &p_path);
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void _property_checked(const String &p_path, bool p_checked);
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void _property_pinned(const String &p_path, bool p_pinned);
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bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style);
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void _resource_selected(const String &p_path, Ref<Resource> p_resource);
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void _property_selected(const String &p_path, int p_focusable);
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void _object_id_selected(const String &p_path, ObjectID p_id);
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void _node_removed(Node *p_node);
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HashMap<StringName, int> per_array_page;
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void _page_change_request(int p_new_page, const StringName &p_array_prefix);
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void _changed_callback();
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void _edit_request_change(Object *p_object, const String &p_prop);
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void _keying_changed();
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void _filter_changed(const String &p_text);
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void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped);
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void _vscroll_changed(double);
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void _feature_profile_changed();
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bool _is_property_disabled_by_feature_profile(const StringName &p_property);
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void _update_inspector_bg();
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ConfirmationDialog *add_meta_dialog = nullptr;
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LineEdit *add_meta_name = nullptr;
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OptionButton *add_meta_type = nullptr;
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EditorValidationPanel *validation_panel = nullptr;
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void _add_meta_confirm();
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void _show_add_meta_dialog();
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void _check_meta_name();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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static void cleanup_plugins();
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static Button *create_inspector_action_button(const String &p_text);
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static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
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bool is_main_editor_inspector() const;
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String get_selected_path() const;
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void update_tree();
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void update_property(const String &p_prop);
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void edit(Object *p_object);
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Object *get_edited_object();
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Object *get_next_edited_object();
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void set_keying(bool p_active);
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void set_read_only(bool p_read_only);
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EditorPropertyNameProcessor::Style get_property_name_style() const;
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void set_property_name_style(EditorPropertyNameProcessor::Style p_style);
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// If true, the inspector will update its property name style according to the current editor settings.
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void set_use_settings_name_style(bool p_enable);
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void set_autoclear(bool p_enable);
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void set_show_categories(bool p_show);
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void set_use_doc_hints(bool p_enable);
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void set_hide_script(bool p_hide);
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void set_hide_metadata(bool p_hide);
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void set_use_filter(bool p_use);
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void register_text_enter(Node *p_line_edit);
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void set_use_folding(bool p_use_folding, bool p_update_tree = true);
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bool is_using_folding();
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void collapse_all_folding();
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void expand_all_folding();
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void expand_revertable();
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void set_scroll_offset(int p_offset);
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int get_scroll_offset() const;
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void set_property_prefix(const String &p_prefix);
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String get_property_prefix() const;
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void add_custom_property_description(const String &p_class, const String &p_property, const String &p_description);
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String get_custom_property_description(const String &p_property) const;
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void set_object_class(const String &p_class);
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String get_object_class() const;
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void set_use_wide_editors(bool p_enable);
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void set_sub_inspector(bool p_enable);
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bool is_sub_inspector() const { return sub_inspector; }
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void set_use_deletable_properties(bool p_enabled);
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void set_restrict_to_basic_settings(bool p_restrict);
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void set_property_clipboard(const Variant &p_value);
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Variant get_property_clipboard() const;
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EditorInspector();
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};
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#endif // EDITOR_INSPECTOR_H
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