godot/servers/rendering/storage
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h
environment_storage.cpp
environment_storage.h
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.h
mesh_storage.h
particles_storage.h
render_scene_buffers.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_buffers.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
SCsub
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp
utilities.h
variant_converters.h Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00