godot/scene/3d
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
..
area.cpp
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp Fix bug with AudioStreamPlayer3D audio position 2020-05-07 13:37:06 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work. 2020-06-29 10:48:45 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Add a new configuration warning to CollisionShape 2020-03-06 23:51:26 +01:00
collision_shape.h
cpu_particles.cpp Fix custom w component being uninitialized on CPU particles. 2020-05-04 16:10:22 +02:00
cpu_particles.h
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Add performance hints to the DirectionalLight shadow mode property hint 2020-06-04 12:16:39 +02:00
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
navigation_mesh.h
navigation.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
navigation.h
particles.cpp
particles.h
path.cpp Fix repeated updates of PathFollow3D Transform 2020-07-10 10:59:24 +02:00
path.h Fix repeated updates of PathFollow3D Transform 2020-07-10 10:59:24 +02:00
physics_body.cpp Merge pull request #39817 from yrk06/ExposeInertiaTensor 2020-07-21 16:50:56 +02:00
physics_body.h Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
physics_joint.cpp Added missing spring enums for generic_6dof_joint 2020-05-04 16:10:22 +02:00
physics_joint.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton.h Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
soft_body.cpp Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
soft_body.h Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
spring_arm.h
sprite_3d.cpp Pass Sprite3D AABBs to VisualServer 2020-07-20 20:22:12 -07:00
sprite_3d.h Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h