godot/scene
2022-03-23 10:24:35 +01:00
..
2d When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
3d When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
animation Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
main Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Merge pull request #59268 from Chaosus/shader_renames2 2022-03-18 19:24:38 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00