This website requires JavaScript.
Explore
Help
Sign In
mirror
/
godot
Watch
2
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2024-12-27 11:24:59 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
e235bca995
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Clay John
f709596631
Merge pull request
#65418
from JFonS/taa_multimesh
...
Add motion vectors support for MultiMeshInstance
2022-09-14 09:06:27 -07:00
..
effects
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
environment
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
canvas.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
Fix vector field particle attractor texture sampling
2022-07-29 16:52:54 +02:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
Add motion vectors support for MultiMeshInstance
2022-09-12 15:28:12 +02:00
scene_forward_clustered.glsl
Add motion vectors support for MultiMeshInstance
2022-09-12 15:28:12 +02:00
scene_forward_gi_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
scene_forward_mobile_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_mobile.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
skeleton.glsl
Add Blendshape Support
2022-08-20 20:59:28 -07:00
sort.glsl