godot/scene/2d
2016-01-02 18:17:20 +01:00
..
animated_sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
animated_sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
camera_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_item.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_item.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_modulate.cpp Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_shape_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_2d.h Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.cpp Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense 2015-12-28 21:05:57 -03:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
particles_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_body_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
screen_button.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tile_map.cpp TileMap: Consider texture offset for rotated tiles 2016-01-02 18:17:20 +01:00
tile_map.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visibility_notifier_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00