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godot/core/string
Dan Nicholson 6f4fadf65d Expose standardize_locale add_default param publicly
Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00
..
char_range.inc
char_utils.h
fuzzy_search.cpp
fuzzy_search.h
locales.h
node_path.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation_domain.cpp Merge pull request from timothyqiu/loaded-locales-set 2024-11-11 14:18:40 -06:00
translation_domain.h
translation_po.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
translation_po.h
translation_server.compat.inc Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation_server.cpp Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation_server.h Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation.cpp
translation.h
ucaps.h
ustring.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
ustring.h Merge pull request from a-johnston/fuzzy-search-rebase 2024-11-10 12:12:56 -06:00