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e2083871eb
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
58 lines
2.8 KiB
C++
58 lines
2.8 KiB
C++
/*************************************************************************/
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/* godot_audio.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_AUDIO_H
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#define GODOT_AUDIO_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "stddef.h"
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extern int godot_audio_is_available();
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extern int godot_audio_init(int p_mix_rate, int p_latency);
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extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count);
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extern void godot_audio_start(float *r_buffer_ptr, void (*p_start)(), void (*p_end)(), void (*p_input)(float p_sample));
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extern void godot_audio_resume();
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extern float godot_audio_get_latency();
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extern void godot_audio_capture_start();
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extern void godot_audio_capture_stop();
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#ifdef __cplusplus
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}
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#endif
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#endif /* GODOT_AUDIO_H */
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