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The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). |
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android | ||
iphone | ||
javascript | ||
linuxbsd | ||
osx | ||
server | ||
uwp | ||
windows | ||
register_platform_apis.h | ||
SCsub |